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Witch's house

Unreal Engine and its infinite possibilities. During the Master's course with BigRock, we developed a project that led us to create an environment, allowed us to experiment with blueprints and taught us the basics of this game engine. I decided to try to create this dwelling, imagining the owner as a witch in the company of her cat, a cauldron and objects used for spells.

Some materials

Some materials

Screenshot of the first stage of assembling the project

Screenshot of the first stage of assembling the project